Narrative ludology: intermediality in adventure games

Pedro Groppo


This paper proposes to discuss how adventure games, a subgenre of video games, have become a new medium that manages to combine elements from literature, comics, and movies in order to present highly complex interactive narratives of their own. The phenomenon of intermediality within this plurimedial medium is discussed using Irina Rajewsky’s definitions of medial transposition, media combination and intermedial reference.

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Em Tese
ISSN 1415-594X (impressa) / ISSN 1982-0739 (eletrônica)

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Esta obra está licenciada com uma Licença Creative Commons Atribuição 4.0 Internacional.